I wanted to preview the render, so i added a plane in the background, a directional light, and a spotlight. I didn't spend too much time on lighting but it still turned out good enough. I decided to use the arnold renderer so I added an arnold coloring to the glasses, but it turned out more gray than I like. I'm not to bothered though, because I'm really trying to carve these into reality on a CNC mill.
Monday, October 16, 2017
Sunglasses Part 10
I applied the white material and duplicated it to get a good idea of what the glasses will look like. I also added a hole to the side pieces for a wire to run through.
Sunglasses Step 9
After all the reworking on the front of the frame, the side piece came together very quickly. The shape matches the blueprint, and while the smoothed version needs work I like shape.
Sunglasses Step 8
I again duplicated the half, and merged together the frame looks great! I added white blinn, and the product looks exactly how I want it.
Sunglasses Step 7
After some reorganization of edges the geometry became presentable, so I added some edge loops. The loops came on well and it looks pretty good smoothed.
Sunglasses Step 6
I deleted A TON of lines and tried to connect the inner circle to other points. I tried adding edge loops but they're running across weird places.
Sunglasses Step 5
I created a cylinder and used booleans-> difference to make the cut... after playing around with geometry and mesh-> cleanup I realize this is going to need reworking...
Sunglasses Step 4
I beveled the model and duplicated it and it looks pretty good smooth! But I forgot the holes for the lenses...
Duplicated and flipped (I scaled the duplicate by -1 on the Z axis):
Sunglasses Step 3
I tried to convert everything to quads as is, but I got a lot of weird shapes. I did TONS of reworking trying to fix the geometry but it's still weird.
Step 2 rework
I tried to simplify the smoothed model but it didn't turn out the way i wanted it too, so I saved it as an alternate and back tracked.
Thursday, October 12, 2017
Sunglasses Step 2
I tried to Smooth the rounded part and got some weird shading.
I proceeded to reconstruct the messy parts.
Sunglasses Step 1
I started with the bulky, rounded shape.
I recreated the round shape to flatten it, than used the Booleans->Union tool to connect the hexagon.
After connecting the shapes, I worked on connecting the geometry.
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