G. Iverson Hex-MOD Sunglasses
A uniquely designed pair of MOD style sunglasses with a hexagon motif, cut out of wood on a CNC Mill.
In response to the popular "Clout goggles' trend sweeping the internet, I decided to design my own pair of oval sunglasses. The sunglasses are designed in Maya to be cut out of wood on the CNC Mill.
Beginning the concept design process, I started by creating an inspiration board with reference images of sunglasses that fit the style I'm aiming for. I used these reference images as I cranked out various thumbnail designs. Starting with the face of the sunglasses, the thumbnails lacked originality. As the thumbnails progressed, I came up with a variation of the oval glasses including a hexagon around a circular instead of ovular lens. Approved by my peers, I moved on to design the sides. The sides ended up more complex than intended, but they fit well with the face. The sides are designed to be wood pieces, attached by wires as sort of a hybrid between bulky and wire sunglasses.
After settling on the design I quickly took a rough draft into illustrator, where I then completed a well made blueprint of the face and sides. In preparation of Maya modeling, I added a basic shape guide to the blueprint, which I would use to start the modeling process.
At first, the ovular portion of the glasses came out very warped. I ended up starting from scratch, and managed to get a much better ovular segment. I then used the Boolean -> Union tool to merge a hexagon around where a lens would be. After a tedious and inexcusably drawn-out clean up of the geometry, I used Boolean -> Difference to cut a lens hole using a cylinder. The lens hole caused even more geometric issues, which caused me to spend countless hours reworking and cleaning up geometry. After an intense simplification of the lines, I was finally able to reflect the sunglasses to see a full face. I added edge loops to all of the important edges, so that the smoothed model would show the prominent edges of the glasses. Although it took more time than it should have, I was extremely happy with the outcome.
I then moved on to model the side pieces. Using what i learned from modeling the face, this process was very quick, although I spent a solid hour trying to integrate a hole for the wire to run through. I was equally satisfied with the sides.
After the 3D model was made, I did a cut test of the face of the glasses. The proportions were just about perfect but a tiny bit to small, but I ran into bigger problems. I made the stupid mistake of trying to carve plywood - actually, two pieces of plywood sandwiched together - and the wood splintered so bad that the cut didn't finish. Despite the trouble, the glasses still look very cool and I would like to make a better cut in the future.





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